class OliveMagicWall extends Actor;

DefaultProperties
{
	Begin Object Class=StaticMeshComponent Name=WallMeshCom
		StaticMesh=StaticMesh'olive.StaticMesh.S_MagicWall'
		Translation=(Z=0.0)
		Scale=0.3
	End Object
	CollisionComponent=WallMeshCom
	Components.Add(WallMeshCom)

	//bStatic=true
	bMovable=false
	bCollideActors=true
	bBlockActors=true
	bWorldGeometry=true
	bCollideWorld=true
	BlockRigidBody=true
	//bCollideComplex=true
}
